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"The
Rules of the Game" By taking this dot back to the starting screen however, you could enter a
hidden, otherwise inaccessible room. Entering the room had absolutely nothing to
do with playing the game. All you would find in the room was a rainbow and the
name of the person who invented the game. For all I know, every computer
programmer does something like this. Somewhere, behind some hidden wall,
available only to the initiated, there is another room. And in that room is the
name of the artist. What I want to know is: If the signature of the Creator is not just in some
hidden room but in every created thing, why can’t we see it? I once heard of a
man whose dental work made it possible for him to actually hear radio
broadcasts. Somehow the combination of fillings in his teeth accidentally turned
his mouth into a primitive receiver. But he found the sounds so distracting that
he had the fillings replaced. The radio signals were still there, he just chose
not to hear them any more. A few years ago, one of my sons brought home a new computer game. This was
not one of those video arcade contraptions with primitive little animated
characters chasing one another around the screen or space ships shooting at
alien invaders. It didn’t even require split-second visual reflexes. "It
is a new breed," he told me, called virtual reality." You play it by
"entering" it. Your only chance at winning is by imagining that you
are actually inside it. Instead of asking, "How do I win this
game?" you ask, "What would I do if I really lived in this world?" At the beginning of this game (called Myst), you look at the screen
and find yourself on an island. There’s a dock, a forest, buildings,
stairways. The graphics and sound effects are impressive and convincing. There
are no instructions, no rules. You "go" places by aiming a little
pointing finger and clicking. You can look up and down, turn around, climb
stairs, wander all around the place. Everywhere your curiosity leads you, there
are things to discover, learn and remember. There are machines you can operate,
a library full of books you can open and read. After a while, the dedicated
player will discover how to leave the island and go to other mysterious places.
Devotees say the game is properly played over weeks and even months. And the purpose of it all? Why, of course: To figure out what you’re doing
there. But to do that, you must first figure out how the place works. What fascinates me here is not yet another sophisticated and clever way to
waste time in front of the computer screen. (I can do that with File Manager.)
It is the concept of a game whose purpose is for the player to discover the
purpose. Virtual reality, schmirtual reality, this is no game. What’s
going on here? Why am I here? Are there any rules? What are they? How does my
behavior affect what is going on? Upon hearing about all this, Alan Feldman, a friend who is a professor of
English, suggested that it seemed a lot like childhood. I’d go farther. It may
be a lot like adult-hood, too. We all find ourselves in "this world"
and the "object" seems to be to figure out what we’re doing here.
Unfortunately, most of the ways one thing is connected to or dependent upon
another thing are not immediately apparent. If we live long enough, take careful
notes and listen to those who have gone before us, we stand a chance. After all, meaning is primarily a matter of relationship. If something is
connected to absolutely nothing—symbolically, linguistically, physically,
psychologically—it is literally meaning-less. And in the same way, if
something is connected to everyone and everything, it would be supremely
meaning-full. I suppose it would be God: The One through whom everything
is connected to everything else, the Source of all meaning. Religious traditions
are the collected "rules of the game." They tell us how the world
works. And if you "play by them," you are rewarded (hopefully before
it is time to leave) with an understanding of why you are here; with what is
otherwise known as the meaning of life. While my new virtual reality computer game may be infuriatingly intricate and
frustrating, at least I have the comfort of knowing that it was designed by
someone. I may not be clever enough to figure out its purpose, but it does have
one. Its rules can be learned; it can be completed; it has an end. Life, on the
other hand, comes with no such implicit guarantee, and its time frame and
playing field are literally beyond our comprehension. What if there were a virtual reality computer game that was programmed to
approximate real life? If you could design such a program, what would be "the
object"? The way I see it there are only a few rules. The first rule of the game of live is that you cannot decide when to begin
playing. One day, out of the blue, you realize that you’re playing. Someone or
something else determined when the game would begin. And it wasn’t your
parents. They may have known about the birds and the bees and even set out to
conceive a child, but they didn’t have a clue it was going to be you. And now
that they’ve had a chance to meet you, while they most likely love you, they’d
probably have picked someone else. In religious language, this means that you
are a creature. Someone else made you. And you are neither its partner
nor its puppet: You are its manifestation, its agent, its child. The second rule is that you cannot decide when to stop playing the
game, either. One day, out of the blue, you’re dead. For a slogan on the box
of the game of "Life," we could use something I saw on a T-shirt:
"Life: You’re not going to make it out alive!" That means there’s
no way you can "win" the game by staying in it forever. No matter how
many points, toys, honors, conquests, dollars you accumulate, sooner than anyone
expects or wants, the game is abruptly over. You hear a little chime, maybe a
buzzer, the keyboard freezes, the screen goes blank. The game ends without
warning. Nothing you acquire, accomplish, or believe will have any effect
whatsoever on when the game ends. But there’s good news: Dying does not mean
you lose. It’s what you do before you die that determines whether or
not you win when you die. The third rule—just to keep you on your toes—is that each player is
issued apparently random, undeserved gifts and handicaps throughout the progress
of the game. Figuring out why you got the combination package you did transforms
all disabilities into gifts, just as refusing to figure out why you were issued
what you received, transforms all gifts into disabilities. My father used to say
that all men are not created equal. Some get dealt a full house; others, a pair
of twos. The question there-fore is not whether you deserve the hand you were
dealt, but how you choose to play it. The fourth rule is that points are awarded whenever you can discern the
presence, or the signature, of the Creator, and then act so as to help others
see it too. The signature is not just in objects, but in actions and thoughts
and feelings; not just in sunshine and happiness, but in agony, struggle and
death. Remember: Finding the signature and then acting in such a way as to help
others find it too, is the only way to accumulate game points. And the last rule is that everything is connected to everything else.
Therefore, life is supercharged, permeated and over-brimming with purpose and
meaning. Most of the time we are oblivious to it. We go about our lives as if
every event were an accident. And then something happens and we see the
connection. For a just moment it is unmistakable. We are astonished that we
couldn’t see it until now. All Creation is one great unity. There are no
coincidences. Throughout all Creation, just beneath the surface, joining each person to
every other person and to every other thing in a luminous organism of sacred
responsibility, we discover invisible lines of connection. Now that’s my idea of a game. Interview with
Lydia Talbot: Rabbi Kushner, your intriguing metaphor of the computer game for the game of life implies an underlying connectedness of all things. The trick you say is to discern the presence of the Creator or Divine Mystery. That has to be about a revelatory experience? Lawrence Kushner: Well, not always. I mean it feels like a revelatory experience but I don’t want our viewers to get the idea that you hear Handel’s "Hallelujah Chorus" sung by the Mormon Tabernacle. Sometimes it’s just a little twinkle. Sometimes it’s like, "Oh!" and then you go on. Talbot: I’m mindful of the great missionary doctor, Albert Schweitzer, who on a boat in Africa had that moment of the connectedness of all living things. But what was it for you in your pilgrimage? Kushner: What I believe is what makes me a mystic—and I guess I’m a mystic—is that I have this gnawing suspicion that the apparent "disconnectedness" all around us conceals a hidden unity and that every now and then it sparkles to the surface. It’s not in a great theophonic kind of moment. It’s more like you notice the sunlight in a different way or the smile on a child’s face or, God forbid, sometimes it’s in a moment of great sadness but you are aware that there is something more. Talbot: I must ask you about your new book, Jewish Spirituality: A Brief Introduction for Christians. There were three men to whom you dedicated that book because of their living examples that taught you about Jesus. Share that with us. Kushner: What they each taught me in their own way, was that it’s possible for God to be present in a human being. That is something—at least that statement that far—that I as a Jew had no trouble making. Talbot: You talk about the connection between the teshuvah and Jesus. What is that? Kushner: Well, it turns out that Jews have a concept that is remarkably similar to what many Christians talk about when they talk about Jesus. Teshuvah is the return that someone makes to God. But not only is it the way that someone returns to God, it is written into the very fabric of Creation. So each Jew, each human being, has the capacity to return to God at any moment. I think that’s very close to what many of my Christian friends report about their experiences of Jesus. Talbot: You also site the great theologian-philosopher Martin Buber: the I - Thou in Jewish spirituality, the relationship between two people which is so important. Kushner: Buber taught us all that and I think the way he said it was: "When one I meets another I (that is, a thou), there is something present in between them and that is the eternal Thou." Talbot: Thank you so much, Rabbi Lawrence
Kushner. You are a gift. |
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